Apple Watch Icon size chart

Apple Watch Icon size chart

Posted by on Nov 26, 2014 in Design, iOS, Mobile | No Comments

Here’s a size guide for Apple Watch icons and menu items. Icons These are the launch screen and notification icons that represent your application. Home screen icons are circular and the following table lists the appropriate diameter and usage for each icon. Create your icons as full-bleed square images using the given dimensions. The system applies the […]

Apple Watch’s Glossary of Interaction Terms

Apple Watch’s Glossary of Interaction Terms

Posted by on Nov 26, 2014 in iOS, Mobile | No Comments

I’ve been really interested in Apple’s Watch since day one, eager to find an opportunity to design a product for this tiny screen. I came across Apples specific HCI documentation for its upcoming and read it a couple of times. I thought that it would be a good idea to list every element and keyword we’d be […]

Authentic Weather’s authentic feedback

Authentic Weather’s authentic feedback

Posted by on Sep 23, 2014 in Mobile, User Experience Design | No Comments

Users loose engagement when an app takes a while to perform an action it’s suppose to do seamlessly. Refreshing a timeline, sending a message, loading a picture… these are some typical actions that give you no real useful information when a process isn’t going as smoothly as it should. It is very important to give some feedback […]

GT RIDE – KIA’s use of mobile motion detectors

GT RIDE – KIA’s use of mobile motion detectors

Posted by on May 22, 2014 in Android, Apps, Creative Technology, iOS, Mobile | No Comments

Using a mobile device’s motion detectors to do cool stuff is easier said than done. Most apps use it to move objects within an environment but not many have achieved a notorious effect. In this racing game, Korean automotive brand KIA didn’t stop at using your mobile device as a steering wheel, it uses you phone […]